hatsune miku cards mtg All Secret Lair Spring Superdrop exile that card instead of putting it into your graveyard as it resolves hatsune miku mtg card Magic
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To me it seems like Wizards of the Coast could charge whatever it liked for Final Fantasy and the cards would still have sold out

Brimaz, King of Oreskos 2

Its onerous to have to consider playing a mana behind curve whenever the opponent has an Island and unknown cards in hand, and excruciating whenever you forget holding back that mana

I tried to balance the order with how strong or oppressive an effect could be and Cyclonic Rift had to be number one

Alter Reality Archmage's Newt Artful Dodge Cackling Counterpart Chill of Foreboding Deep Analysis Defy Gravity Dematerialize Dream Twist Dreams of Laguna Echo of Eons Fervent Denial Flash Photography Flash of Insight Forbidden Alchemy Grasp of Phantoms Increasing Confusion Inspiration from Beyond Lier, Disciple of the Drowned March from Velis Vel Mass Diminish Memories Returning Memory Deluge Memory's Journey Multiversal Recruitment Mystic Retrieval Mystical Teachings Otherworldly Gaze Otterball Antics Phantom Carriage Quiet Speculation Retrieve the Esper Runic Repetition Saving Grasp Scour All Possibilities Secrets of the Key Self-Reflection Silent Departure Slickshot Lockpicker Snapcaster Mage Sphinx of Forgotten Lore Think Twice Visions of Duplicity

Finally, since this is a Universes Beyond product, every reprint is reskinned to match the world of Fallout, so individual reprints might be valued differently than their in-Magic counterparts